What's neat from a story perspective is each of the 30+ main missions across these two maps has a personalized intro specific to your character. The second map is roughly 50% larger and is mostly a rural countryside with an eye-catch carnival and Ferris wheel plopped right in the middle. Redfall's campaign is divided into two maps, the first is a modest-sized urban area filled with lots of residential buildings, medical facilities and a sizeable ocean floor zone where the water's been parted. I chose Devinder for my playthrough since his ability kit (which includes translocation warping and a powerful lightning javelin) was the most appealing. Your choice of heroes consists of Devinder, a self-styled monster hunter, Layla, a biomedical engineer, Remi, a search-and-rescue expert, and finally, Jacob, a private military soldier. You wake up on a boat next to the ocean-and it's so cool to see the massive waves in suspended animation-only to discover you've got mysterious new supernatural abilities.Īs many of you are likely aware from the game's pre-release marketing, Redfall lets you jump into the shoes of one of four heroes all seeking to uncover the truth behind the vampires and save the town. Unfortunately for the citizens, the entire area has been cut off from the rest of the world with the vampires raising the ocean waves half a mile high and freezing them in place. The entire campaign takes place within the island town of Redfall which is under attack by vampires that have blocked out the sun. Liked: Story and Lore Arkane are masters at creating intriguing and carefully crafted game worlds, and while Redfall's story can't quite match the heights of Prey or Dishonored, there's enough going on in this game world to draw me in.
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